Stuff I want to talk about.

Support Child's Play in Denver this Thursday (Nov. 19)

Any gamers (or wannabe rock stars) near Denver might consider attending this year's Kotaku Child's Play Fundraiser -- formerly part of the national FundeRazer effort. The Child's Play Charity is amazing and well worth your investment. The event is on November 19th (ack, tomorrow??!?) at Cervantes' Masterpiece Ballroom starting about 8pm.  $10 is the "suggested donation" minimum at the door, but more will be welcomed, so don't be stingy!

This year, Child's Play was only one week in and had already raised $500k in money and gifts for children's hospitals all over the world. Awesome. Hospitals on the donation list include locations in Denver and Colorado Springs, which are the ones getting proceeds from this event. Check the map at Child's Play to select a hospital you want to give to.

Drop by the Kotaku event to party with a great group of folks supporting a great cause and play Rock Band or DJ Hero on a big stage! For many of you, it might be the closest you get to performing in a band! It's pretty fun and the crowd has made it a blast for each of the past two years.

Anyway, it's a fantastic fund raiser and should be a lot of fun, as usual. Please help spread the word, as we'd love to fill the house and raise some cash... oh yeah, and there are a bunch of prizes you might win. Bonus!

Thanks for considering it and please spread the word.

"Achievements" to hit World of Warcraft

Um, is this a Good Thing? World of Warcraft is rolling in "player achievements" with the Wrath of the Lich King expansion.


I'm slightly intrigued, but a bit more revolted by what feels like a strange addition to the game. Here's where I found a take on it that can I relate to. Although I'm on the "they pull me back in" phase of my journey with WoW, I've most certainly begun to find an end in sight with some of the end-game goofiness. Here's the thing... I've never been in the WoW end-game world before pretty recently.

I played the game since late-ish beta and loved it for a year.5, but fell out of things before ever getting to 60 with any avatars... yeah, I played the game for well over a year and never hit 60. I was always soloing or playing with a single friend while my guild went through the raid progressions of the time. I was never quite high enough level as I wasn't playing nearly as much as others in the guild. Playing catch-up for over a year finally wore on me and I let the 'scrip go.

Then, after Burning Crusade came out, I got back in to see how things were. I finally leveled to 60 and had only two people to rejoice with -- everyone else laughed and pointed. ...onward to 70! Yay. Now I've been in the world of 70's for a while and I'm of course massively undergeared, even with most peoples' 2nd or 3rd alts. Yay!

So I've found a home of sorts in the world of PvP and here's where I realize this game is testing my limits of determination for MassMOGs in the long run. I would really love to do some of the raiding since I missed out on almost all of the instances -- no exaggeration -- but I don't have time to run through any of this stuff unless that Lotto check comes in.

Running battlegrounds persistently has scored me copious amounts of honor and more AV marks than I can possibly spend (maybe I should buy another Stormpike Battle Charger, just in case my other one gets tired??). Now my gear isn't totally crap (for PvP, anyway) but I still have a LONG way to go in that world... how much more can I take of running BG's repeatedly just to get the currency to buy gear so I can run BG's more effectively??!? Oh, and by the way, Season 4 just came out, so now I'm getting rapidly outgeared -- if my outgeared gear wasn't outgeared enough already.

My nephew and a good friend of mine want to start an arena team, so that's why I'm currently motivated to gear up. We'll see how that goes, but damn, it's been months of playing just to get geared enough to feel like we can do anything worthwhile in PvP! All that gearing to prep us for more gearing! Whooo!!

Anyway, I told you all that to tell you this: Achievements??!?

Maybe I don't get it, but I'm not about to embark on the journey of re-exploring the world so I can have a new tabard to mark my achievements. Now, I might find some satisfaction in getting this achievement!

...maybe I'm missing something.

...maybe I'm just rambling about nothing worth reading. Well, you can stop now. :-P

South Park season 10 premiere... pure gold

Holy fereakin' crap!  The new South Park is brilliant!  I honestly don't know what else to say for now, but holy hell, that was funny. 

I figure you really must look out for a replay of this episode in the next week and watch it... maybe you can suck it out of the grand Interweb somehow, but I don't want to condone such things.  Maybe I'll come back in and blabber about it later.  Very nice.

Frequency of swearing in online games

An article about the frequency of swearing in online games (mainly Halo 2 for the Xbox) has found its way around the 'net lately.  It's an interesting read and it certainly confirms what I experienced on Xbox Live... profanity, screaming, insults and racial slurs abound.  Yuck.

My take on the subject moves the discussion into massively multiplayer games where I'm having more experience with voice communication.   For me, the cussing and such hasn't been as much of an issue in my primary groups, but as soon as I venture out of the guilds, the same problem surfaces rather quickly.  What's a solo player to do in the face of impending voice chat domination in MMOGs?  Well, I don't know yet, but read on to get a bit more insight...

I need to play more games

"Need" is actually accurate here, I think.  I need to play more games this year.  I spent the majority of 2005 working through a really painful serious game project... pain, I say.  It was mostly fun due to the subject matter, but the process to get it done was brutal due to the parties involved.

 However, that project is almost behind me (one or two days of development left, I swear), and I am in dire need of brain relaxation time.  I didn't play nearly enough games last year and I endeavor to remedy that in The Six.  I've neglected a lot of new game announcements and there are games I'm freakin' paying for that don't get logged into nearly enough.

 Well.. that was useless to post, but maybe others feel the same.  I have plans to post my experiences in the various games I try out, so hopefully I can make time to do that.  It would be great to get some discussions started about game design and game theory issues in this whole MassMOG genre.  There are some decent games out and some very interesting goodies coming up.  For one, I'm hoping to roll the saving throw when confronted with the total crap.

Okay, back to work... couple days left and then I'm going to PLAY!!  (Well, for a while, at least... I don't want my wife thinking I'm talking about taking a month off or some such.  Whew!)

Thanks for dropping by.  Happy New Year! :) 

Donate to the Child's Play Charity, eh?

The Child's Play Charity is a Good Thing.  This year it hits closer to my home since the Denver Children's Hospital is on the donation list!  Suhweeet.  If you don't yet know about this fantastic charity, go check out the main site.  Also, you can read more of my blathering on the subject at my PointlessGames.com site, since I can't be bothered to copy the post over here.  So I'm lazy.. sorry.

Unification Wars.

Ameh is requesting the publishing of this post about Unification Wars.  As is usual for my recent working binge, I haven't had a chance to play the game or even to look very far under the hood of the Web site.  I'm not sure if there's any risk involved here, but I'll encourage you to proceed under it.  As I've said many times in the past, I enjoy helping the nooks of our beloved genre to get some recognition, so here goes... slightly busted English and all.  Don't be a language snob and just give Ameh a chance, eh?

The saga of Galactic Conquest continue with Unification Wars when the United War Council(UWC) collapsed after the year 11,000 A.D - 1000 years. The universe was at peace, harmony and love for all the species under govern of UWC. By the nature of the universe some off the species with strong empire are greed for power and wealth overcome their peaceful nature. They begin to attack weak empires to fulfill their needs. This is just the beginning, we are the one that have continue the Saga so the universe become a safe place again.

Unification Wars is 2D Massively Multiplayer Online Game that brings lot of satisfaction to the players. The games give all the needs that players wanted. It have 2 version in HTML for basis GUI and JavaScript for more interactive GUI. Even it is just a text based game but the graphics are more than that. Recently Unification Wars just updated their game with new features. For me it is very addictive and challenging game. But the most important part for gamers is that this game is FREE for life without trial period limitation.

For whom that are interested I suggest that to have a sneek look at this game at Unification Wars for more proof!!

A Question of Persistence

I am an avid gamer and have played some sick number of games over the years, buying an embarassing number of games that often I don't finish, and many times I flat don't like at all.  The thing about all those games is that I got to sample the fruits of hundreds of different developers.  With so many different art and design styles as well as all the great music and (sometimes great) stories, I got a lot of value out of all these games.  Sometimes I play them over many years.

There have been several online games over the years that captured my interest -- sometimes slightly, sometimes excessively.  The big difference here is that you usually pay subscription fees and you're at the mercy of whatever company runs the game.  If they make sweeping changes to the game, you're stuck.  If they shut the whole sucker down, you're even more stuck... and you may as well snap the CD in half and burn the serial number, 'cause none of it matters to the universe anymore... you'll never play that game again.  Additionally, the cost barrier to maintain a persistent online presence is such that you may spend hundreds of dollars on a game that you never own.  If you stop paying, you stop playing... quite a diversion from what we're used to with "normal" video games.

Why, then, do we pay for these things?  Well, many people don't, but I do.  What follows is a rather lengthy (and hopefully not completely worthless) examination of a question of persistence of value... or somethign like that.  I'm not promising any conclusions here, but I've been thinking of this stuff a lot and I figured I'm long overdue for an editorial.  :P

Get the full article after jump... 

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