The Escapist Magazine

Syndicate content
Updated: 11 hours 32 min ago

To Do: Finish Any Game

November 18, 2008 - 12:30pm

Has beating games gone the way of the American arcade? Tom Endo examines the completion conundrum and how developers can solve it.

Categories: Gaming Theory

Global Games, Local Perspectives

November 18, 2008 - 12:29pm

Games can take us to exotic locales around the world - but why do they always insist on telling their stories from the same stale American, British or Japanese perspectives?

Categories: Gaming Theory

Postcards from the Road

November 18, 2008 - 12:28pm

For a medium that so often sends players trekking across continents in heroic quests, videogames don't portray the experience of travel very effectively. Allen Varney imagines how developers could better simulate the globe-trotting lifestyle.

Categories: Gaming Theory

Woman, Mother, Space Marine

November 18, 2008 - 12:27pm

James Cameron's Aliens inspired a generation of developers, but the games industry missed the most groundbreaking aspect of the sci-fi classic: the Fighting Mom.

Categories: Gaming Theory

Pixels and Picket Lines

November 18, 2008 - 12:26pm

Videogames have been a useful tool for politicians for decades now, first as a scapegoat and now as a vehicle for reaching an elusive demographic. So why haven't they taken a stand of their own?

Categories: Gaming Theory

The Silent Majority

November 11, 2008 - 12:36pm

Developers are increasingly aware of the disabled in their audiences, but deaf gamers are still being left out in the cold. Robert Ashley looks at how game developers are slowly improving the experience for deaf players.

Categories: Gaming Theory

Open-World Gaming

November 11, 2008 - 12:35pm

Handhelds and cell phones may let players game on the go, but developers have yet to realize the possibilities of truly mobile gaming. Spanner speaks with LocoMatrix founder Richard Vahrman about how his cell phone gaming platform is blurring the lines between real-world and game-world.

Categories: Gaming Theory

The Short Shelf Life of EGP Apparel

November 11, 2008 - 12:34pm

For a brief period in 2008, indie game designers got a foothold on retail shelves by bundling their games with fashionable T-shirts. Unfortunately, it didn't last. Jared Newman takes a closer look at the failed experiment that was EGP Apparel.

Categories: Gaming Theory

Fast-Track to Fanaticism

November 11, 2008 - 12:33pm

Nintendo may have won a decisive victory against Sega in the 1990s, but for some console warriors the battle rages on. Peter Parrish documents the evolution of the Sonic the Hedgehog fanboy.

Categories: Gaming Theory

There Is Research To Be Done

November 11, 2008 - 12:32pm

Think computer opponents in games are hard now? Wait until A.I. researchers get through with them. Michael Cook examines how the industry and academia are profiting from an open dialogue on artificial intelligence.

Categories: Gaming Theory

Hippocratic Game Design

November 4, 2008 - 12:56pm

What do game development and internal medicine have in common? Not that much, but that didn't stop BioWare founders Ray Muzyka and Greg Zeschuk from making the transition from doctors to game developers.

Categories: Gaming Theory

Bark! Bark! Bark!

November 4, 2008 - 12:55pm

Think those repetitive bits of throw-away dialogue in videogames are annoying? Imagine how your roommate feels. Wendy Despain analyzes the misguided tradition of the "bark."

Categories: Gaming Theory

What if the Player is Black?

November 4, 2008 - 12:54pm

Have you ever felt game worlds might be just a little ... whitewashed? Brenda Brathwaite asks the question that all game developers should be asking themselves.

Categories: Gaming Theory

Private Buffoons

November 4, 2008 - 12:53pm

Humor sites on the internet may be a dime a dozen, but that doesn't mean there isn't room for one more. Allen Varney discusses his webcomic research in preparation for launching his own site.

Categories: Gaming Theory

Crossing Boundaries

November 4, 2008 - 12:52pm

It's hard enough for controversial games to make it onto store shelves in their country of origin, but what happens when the publisher aims for an international release? Mathew McCurley tackles the problem of local censorship in a global industry.

Categories: Gaming Theory

Aggro Management

October 28, 2008 - 11:51am

When does World of Warcraft stop being "just a game"?

Categories: Gaming Theory

Weekend Warrior

October 28, 2008 - 11:50am

Jay Barnson loses his LARP virginity.

Categories: Gaming Theory

Cosplay and Effect

October 28, 2008 - 11:49am

Playing as a videogame character and dressing up like one might not be as different as you think.

Categories: Gaming Theory

Hit'em Hard and Make'em Bleed

October 28, 2008 - 11:48am

Roller derby: the first full-contact roleplaying game?

Categories: Gaming Theory

The Dice They Carried

October 28, 2008 - 11:47am

Russ Pitts remembers the last time his d20s came out of the bag, and it involves a grown man acting like a kitten.

Categories: Gaming Theory

Syndicate

Syndicate content

Who's online

There are currently 0 users and 0 guests online.